A few folks from my local group met up at Battlegrounds today to try out our 800 point lists for the upcoming finale of the To War! Escalation tournament series. I squared off against my good buddy Eric (the one who got me into this game!) and he was running Azog and a whole host of hunter orcs.By now, this list is pretty tried and true. Led by my favorite elf, Glorfindel, and supported by Cirdan and Erestor. To go to 800, I decided to try out Boromir of
I forget Eric's exact list but he had:
Azog and the White warg with a bunch of hunter orcs.
Fimbul the Hunter and some hunter orcs
Yazneg leading a bunch of Fell Wargs
Narzug with a bunch of hunter orcs.
I believe his list was 42 models or so.
The mission was Fog of War.
For my target, I chose Yazneg. For my "keep alive" hero, I chose Erestor. I debated on Boromir, but I assume he is already gonna be a big target with no fate. For my terrain piece, I chose the middle, one-story ruined building on the left.The orcs on the left flank are pretty well decimated, but Azog is still able to control the battlefield. He heroic combats and swoops around ready to fight Glorfindel.
The game ended shortly thereafter, and quickly.
- Erestor kills Yazneg.
- In the middle, Azog clobbers Glorfindel leaving him with no fate and just 1 wound remaining.
- Eric breaks and lots of orcs run away to courage... but one Warg stays in his terrain piece.
- We roll a 2 on our first "does the game continue?" roll and it comes to a close.
The Hunters score 3 VP for holding their terrain uncontested and 3VP for Narzug surviving. The game ends a 9-6 to Rivendell, and it really came down to the final round of dice!
Closing Thoughts
Boromir is an awesome might battery. I didn't get him into combat until the very end when he charged off to slay some orcs... but he ended the game with no might. It was nice freeing up Glorfindel to save his might, as all of my moves were called with Boromir. I was maybe a bit too cautious with him, however, I assumed correctly that he was Eric's target so keeping him fully away from Azog was a good play on my part!
Boromir is an awesome might battery. I didn't get him into combat until the very end when he charged off to slay some orcs... but he ended the game with no might. It was nice freeing up Glorfindel to save his might, as all of my moves were called with Boromir. I was maybe a bit too cautious with him, however, I assumed correctly that he was Eric's target so keeping him fully away from Azog was a good play on my part!
Is this my 800 point list? Maybe? I do like Boromir + Erestor more than I like the Twins... but I'll have to give it more of a think.
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