It was high time I took my turn with Theodred's Guard. After Andrew ran them twice against Angmar, I was excited to give them a shot! We played at 700 so Andrew could test out the Mordor Troll chieftain he'd been interested in seeing on the table. We're proxying the regular troll for the game, but the actual chieftain will be done soon! I'll post some pics here when he's ready.
We rolled up capture and control for the mission on a ruins-heavy board.
|Elfhelm and company|
My plan was for Elfhelm's boys to just harass the Mordor troll and maybe bait Andrew into chasing them.
When suddenly I roll to see if the game ends... and it does. Wow! Mordor is down to 6 total models... but pulls off the narrow victory! They hold all 3 central objectives. Rohan holds 2 objectives and broke Mordor making the final tally 6-5 to Mordor.
GAME ANALYSIS: WOW! That was SO MUCH FUN. Looking back, I committed to much to the left on a narrow front; and Andrew played it very smart to keep me tied up. Theodred never even saw combat this whole game! I so love that you can just lose models left and right and still pull off the victory in this game. It's so narrative! The Witch King and his forces held off the forces of Rohan just long enough to further some machination of the Dark Lord which certainly portents doom for the Men of the West.
Great game, that was well played by Andrew.
I LOVE Theodred's Guard. BUT, I really underestimated how bad Riders of Rohan are when they are out of "Arise!" range AND don't get the normal Rohan army bonus. They really floundered against the Morannon orcs. My original plan with Elfhelm's warband was to just be very skirmishy all game and go after objectives; and I should've stuck to that. Grimbold really performed this game, supported by royal guards and spears he just guarantees the kill.